We’ve often been known as a “Flash” platform because Flash dominated other technologies, but we’ve actually been an open, technology-agnostic web platform since 2007, also supporting Java and Shockwave early on. So where are we now?įor context on the following data, has had 500-1500 games uploaded every month for nearly a decade, with over 100,000 games to date. Unity, Java, Silverlight, etc.) and an ominous cloud hanging over the long-term viability of Flash. Things became more urgent recently, though, with the deprecation of NPAPI plugins (i.e. There was general optimism about the technology, but few were willing to adopt it for their own games. Back in 2011, however, HTML5 was running into headwinds due to issues with performance and compatibility. HTML5 has been hailed as the future of gaming in web browsers for years.
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